Eric Kunnen\’s GRCC Blog

League for Innovation in the Community College – Conference on Information Technology
November 11, 2007, 6:53 pm
Filed under: Conferences | Tags:

League for Innovation in the Community College
Conference on Information Technology
Nashville, TN
November 11 -14, 2007

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The League for Innovation in the Community College – Conference on Information Technology was one of the very first conferences I attended while at GRCC. Since the first conference, up to today, I find this event to be extremely valuable in my expanding my knowledgebase around using technology in teaching and learning.

This year’s conference is split into the following tracks:

I Track – Emerging and Future Educational Technology
II Track – Teaching and Learning
III Track – Student and Community Services
IV Track – Leadership and Organizational Development
V Track – Enterprisewide Systems and Infrastructures
VI Track – Workforce Partnerships and Collaborations
VII Track – Math, Science, Allied Health, and Vocational Education

SATURDAY, November 10

  • Garry Brand, Business Law Professor and Faculty Development Coordinator at GRCC and I arrived in Nashville after a challenging Northwest Airlines flight.
  • We registered for the conference at the Nashville Conference Center. During registration, we found out that there was a Flickr site for the conference here.
  • We met up with John Morrison, Direct of Blackboard Beyond Initiative Communities for Dinner at the Big River Brewery for Dinner. We talked about our presentation (From Tagging to Teaching: Practical Examples of Leveraging Social Bookmarking in Teaching and Learning) and also about the best places to travel in Europe as well as an assortment of mobile learning, WebCT History, and Blackboard Scholar.

SUNDAY, November 111) Forum Session
8:30 AM – 9:30 AM
Sunday, November 11, 2007
Belmont Room One, Level Three, Renaissance HotelGetting the Faculty to web 2.0 and 3.0As the web evolves, there are more interactive and immersive environments. Kentucky faculty members are becoming interested in these new technologies, but the killer application has not yet arrived. Find out how Kentucky faculty members have presented Facebook, Flickr,, and RSS feeds and explored Second Life. Come help us discuss how today’s faculty members can reach the networked students of tomorrow. Participants build a support network that helps them make their faculty more aware of the virtual landscape.Steve Stone, Librarian
Bluegrass Community and Technical College
Tiana French, Librarian
Bluegrass Community and Technical College
Patrick Davison, Reference Librarian
Hazard Community and Technical CollegeNotes:

  • The session started with this Kansas State University video – A Vision of Students Today (YouTube)
  • Web 1.0 = static, publishing, web pages, individual
  • Web 2.0 = interactive, blogging, social, wikis, tagging, web as a platform, collaborative
  • Social Networking: MySpace and Facebook – Bennington’s Crossett Library – A librarian looks at student’s favorites and buys books for the library based on student’s interests.
    • Facebook – More popular than college portal?
    • Educause – 80-90% of US college students have a profile.
    • Apps in Facebook – Where I’ve Been, What I’ve Read
    • – Students post as different characters for role playing and learning. One of the best educational uses for social networking.
    • Some colleges are using Facebook for Recruitment.
    • Facebook – Not just a static page, use these as ways to reach out to students: this is where your students are. Make your pages useable – If you want students to use this as a means of contact, make sure it’s easy and accessible to do so. If you want them to check blog postings, make sure they can.
    • Facebook – has become a model for how communities can come together for interaction – – Facebook allow students to stay in touch after the class is done.
    • Join our Facebook Group –
  • – Social bookmarking service – A web based service, where shared lists of user-created internet bookmarks are displayed.
    • Store your bookmarks.
    • See what other people are tagging.
    • Consolidate bookmarks into collections.
    • Dynamic updated links.
    • Searchable
    • No controlled vocabulary or discipline or course tags.
    • Research project – Have students use a common tag.
  • Flickr – Sharing Photos
    • Tag photos and share.
    • Annotate photos and maps. History – Geography
    • Import whiteboard photos.
    • Powerpoint slides?
  • SecondLife
    – 3D virtual world with a marketplace.

    • Electric Sheep Company OnRez Viewer promises a simplified interface for SecondLife.
    • Implications for Education? – You can use it for simulation, molecular visualization, genetics and cellular visualization, history, geography, auditory learning, visual learning, kinesthetic learning, etc.
    • Cons – Steep learning curve for non-gamers, inappropriate areas, technical difficulties
  • RSS – Really simple syndication
  • The challenges – Getting the administration to support these apps, getting the faculty going on using these tools, getting faculty in the mindset that they can open up their classroom and be comfortable.
  • – Mashup of RSS/Blogs/Flickr/Wiki
  • Blended learning program to combine tech into the classroom. Set up a cohort and have regular meetings.

2) Forum Session
9:45 AM – 10:45 AM
Sunday, November 11, 2007
Bluegrass, Level Four, Renaissance Hotel

Multimedia for Distance Learning: The Good, the Bad, and the Ugly


If distance learning students wanted to watch you stand behind a podium and lecture, they would have signed up for a classroom section. What works in the traditional classroom does not always work online. Yet technology is making it easier to create audio and video recordings of classroom lectures including the ubiquitous PowerPoint presentation. This session takes a candid look at instructional technology practices that work for distance learning students and more importantly, those instructional technology practices that don’t work.

Timothy Haley, Coordinator
Sandhills Community College


  • Wondering about the multimedia experience as if it creates a passive experience like TV.
  • Session opened with an orientation video (in Realplayer format) with talking head video (with subtitle) and a Powerpoint slide. Visual Communicator by Series Magic was used to create the orientation video. This video can be included into Blackboard.
  • Video of instructor starts a good connection in an online courses.
  • “eLearning and the Science of Instruction” – White Paper – Leveraging Multimedia for Learning: Use instructional methods proven to align with natural learning processes. – Ruth Clark
  • Technostics = ignore the unique instructional capabilities of technology
  • Technophiles = enamored with the technology
  • Research (Bernard 2004) shows that there is no practical learning differences between online or classroom delivery.
  • Richard Meyer found an 89% improvement in learning if a visual was added to text.
  • Visuals help to illustrate relationships IF the visuals are not merely decorative.
  • Avoid decorative clipart or animations.
  • Describe complex visuals with audio only. The depression of learning that occurs when you explain a visual with text, plus audio that repeats the text is called “redundancy effect”.
  • Use first and second person language. Using language that involves “you” and “we” pronouns can result in dramatic improvements in learning. Learning is better when they are engaged in a social conversation.
  • Less is more when designing brief lessons that use the least amount of words needed to achieve the instructional goal. Better learning was achieved with 80 words versus 600 words.
  • Include frequent job-relevant interactions and feedback. Include frequent interactions dispersed throughout the lesson.
    • Use relevent visuals
    • Describe complex visuals with audio
    • Use first and second person
    • Less is more
    • Provide Feedback
  • Online MM Considerations: 1) File size and Type, 2) Copyright and “Fair Use”, 3) Delivery method, 4) Production value, 5) Gratuitous Material.
  • Authorgen – An application called Authorpoint that combines video and PPT in 1 player.
  • Visual Communicator with the teleprompter helps to create purposeful and deliberate video clips.
  • Having talking head video is really only important in certain areas… welcome messages, real world video content such as hands on or to help illustrate concepts.
  • This instructor (Timothy Haley) is very technically literate. I’m impressed by his capabilities.
  • Content is supported by a textbook and video, but Timothy provides a different spin and his custom view on many of the topics that are personalized.
  • Interactive video includes Captivate or Camtasia examples of feedback.
  • Tablet PC’s with the ability to write on the screen with Camtasia can be used for typical whiteboard lectures such as mathematics, physics, etc.

3) Forum Session
11:00 AM – 12:00 PM
Sunday, November 11, 2007
Bluegrass, Level Four, Renaissance Hotel

From Tagging to Teaching: Practical Examples of Leveraging Social Bookmarking in Teaching and Learning


Social bookmarking is becoming an effective tool for sharing, discovery, and collaboration. Session participants receive an overview of social bookmarking, discuss how to use it effectively in teaching and learning, and discover how bookmarks can be used for productivity and teamwork. Several activities and uses of a social bookmarking tool integrated with an online course environment are presented. Also included is a demonstration of how tagging can dynamically include resources for students in online courses.

Garret Brand, Professor
Business Law
Grand Rapids Community College

Eric Kunnen, Coordinator
Instructional Technologies
Grand Rapids Community College

John Morrison, Director
Blackboard Beyond User Communities
Blackboard Inc.


  • There were about 36 attendees at our session.
  • We started the session by polling the audience. There were a large percentage of faculty, followed by instructional designers and trainers, followed by administrative level staff.
  • We talked about the basics of social bookmarking, how Blackboard Scholar works, and how GRCC is using Bb scholar for: personal productivity, in courses, for teams and committees, and for sharing and discovery.
  • Garry Brand saw that a participant was live blogging our session in Dutch and brought up his blog during the session! Here is Patrick Koning’s blog of our session.
  • The slideshow is available here.

4) Forum Session
1:00 PM – 2:00 PM
Sunday, November 11, 2007
Belmont Room Three, Level Three, Renaissance Hotel

Laptops in the Classroom: Instructors’ Enemies or Allies?

The use of laptops inside the classroom has been considered an innovation by some and a barrier to teaching by others. This session challenges the latter perspectives by presenting a case study at SAIT Polytechnic where the use of laptops has encouraged learning and increased student satisfaction. Session participants learn practical approaches for using laptops inside the classroom to promote access to contents, interaction with instructors and peers, and problem solving.

Martha Burkle, Chair
SAIT Polytechnic

Foster Stewart, Team Leader
Business and Tourism
SAIT Polytechnic


  • Pedagogy:
    • Social Constructivist Models
    • Improve learning
    • Collaboration
    • Motivation
    • Innovation
  • Net Gen learners expect diver teaching and learning models.
  • Teamwork skills are important as are informal learning practices.
  • Critical thinking skills are as important as communication and problem solving.
  • SAIT Polytechnic University – 1400 students all using laptops as an integral part of all aspects of their studies.
  • Laptops, a new philosophy of learning.
  • An infrastructure that includes elearning with the rest of the institutional strategies.
  • Faculty and student training is a requirement.
  • Where do laptops fit?
    • Innovation
    • Mobility
    • Customization
    • Leadership
  • Student orientation
  • Enhanced academic courses
  • Laptop computer and software supplied by SAIT
  • Standard classrooms – Power at every seat
  • Training and Support for Faculty and Students
  • Tech infrastructure is vital.
  • The instructor needs to know what IS eLearning? How does it affect me? How does it affect students?
  • Challenges
  • Resources
  • Standards
  • Meeting the expectations of students.
  • Minimum requirements for course web sites and content delivery.
  • The instructor remains the key learning facilitator.
  • Instructor training – Personal assessment, personal training plan, identify support, target self sufficiency in the tech area.
  • Students are required to submit a $500 refundable deposit. Upon return, students can then have option to purchase.
  • The campus at SAIT seems to be impacted by the laptop especially since all the students have a laptop and all faculty.

5) Special Session
2:15 PM – 3:15 PM
Sunday, November 11, 2007
Music City Ballroom, Level Two, Renaissance Hotel

Visualized Learning: Technology, Convergence, and Learning

Innovations in visualized learning have fueled a convergence of technological advancement, acceptance, and advanced learning, and can be effectively connected to online, real-time assessment and other learning modalities using 3D digital objects and other visual assets. Session participants interact with these immersive technologies and become aware of the potential impact of this convergence.

Jamie Justice, Director
Visualized Learning and Innovation
Kentucky Community and Technical College System


  • Technological Advancement: A Snapshot
    – From 8088 to iPhone, HD, Laptops, Email, PDA, Handheld Gaming, CAD
  • Convergence
    – Hardware, Software, Modality, Expectation
  • New Learning and New Expectations – Engaging the new generation of learners, innovation driven learning, adaptive expertise, emerging learning environments.
  • Innovation and Environment – Holographic projection, 3D, Telepresence
  • Visual Environments – SecondLife, 3D, SIQuant
  • Teaching Learning Methodology – Meeting Student Needs
    • Instructional Factors > Assessment > Curriculum/Workforce Training and Application < Innovative Instruction , Instructional Factors (diversity of learners, relevance, application, engagement, meeting student needs)
  • Visualized Learning – Tech solutions that engage and immerse learners to shorten the learning cycle, technology solutions to support industry and technical training by integration real time instruction develop form existing client owned digital assets, Technology solutions that enhance and expand the teaching and learning experience in realtime and online.
  • Visualization Systems Integration – Visualized learning represents a convergence of technology, content integration, acceptance, and expectations that are focused.
  • Learn Faster, Apply Quicker, Remember Longer = Visualized Learning
  • More info:

6) Refreshment Break
3:15 PM – 4:45 PM
Center Exhibit Hall

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  • Talked with about their online printing and publishing capabilities.
  • Met with Presidium who will be on our campus this Friday, responding to our outsourcing the help desk RFP at GRCC.
  • Stopped by the Blackboard booth and talked to Sahar, John, and Jason.
  • Stopped by the Securexam booth to talk about our implementation of Securexam Browser.

7) Opening General Session
5:00 PM – 6:30 PM
East Exhibit Hall


Chair – Gerardo E. de los Santos, President and CEO of League for Innovation
Welcome – Charles Manning, Chancellor of Tennessee Board of Regents
Keynote Speaker – Mark David Milliron, President and CEO of Catalyze Learning International


  • Mark Milliron is the Catalytic Conversations Blog Moderator
  • New Generations of Learning is a project that he is working on.
  • What’s Up
    • Baby Boomers – TV, Typewriters, Telephone, Memos, Family Focus
    • Gen X – Video Games, PC, Email, CD, Individualist
    • Net Gen – Web, Cell Phone, IM, MP3, Online Community – 12.2 hours per week online, 50% more likely to send IMs than GenX, 2X more likely to read blogs, 3X as likely to use Social Networking Sites, 45% broadband, 75% mobile phones
  • What’s In Store
    • Attract, serve, retain, and engage students
    • Visioning
    • Planning
    • Fundraising – Capital, Operational, Maintenance
    • Sustainable Learning Environment
    • Blurring and Blending
      • Face to Face vs Online
      • Campus vs Portal
      • Classroom vs CMS
      • Lecture Halls vs Learning Management Systems
      • Labs/Office Hours/Library vs Repositories/Phones/Blogs/ePorfolios
      • 68% will be a combo of traditional vs technical
      • Weekend College with Online Components
      • Activities are lecture, small groups, project based learning, self directed learning, learning communities, collatoral learning, dialogic.
    • Mobility Galore
      • iPod in Education
      • Tablet PCs
      • mLearning and Mobility is the Hotest Topic
      • Cellular Phone Technology
      • iTunes is an infrastructure for mobility that is likely the future of learning objects. Rights management, transaction, personalization.
      • Wireless access.
      • Every McDonalds will have a free Wifi. Do students have to leave our campus to go to McDonalds to learn? Campuses need to offer wireless access. Sinclair College has a Starbucks in their Library, and the place is busy – before there were only 15 students and now you can’t find an open seat.
      • Blackberry Pearl – Nickname “Crackberry”. Youtube clip: Mad Professor Smashes Cell Phone – The mobility of the moment, faculty being recorded by mobile phone. Within an hour of class it get’s 40,000 hits within an hour.
      • Enter laptops, every student has a laptop. There is a college that has mirrors in the back of the room so instructor can view the screens.
    • Gaming
      • PSP
      • WII
      • XBOX
      • “Got Game” Book
      • Youtube clip: WII Commercial “Wii for All
      • Every single game is MULTI-player.
      • Deeply engaged and involved activity.
      • “Edu-engagement” not “Edu-tainment”
      • 69% heads of households play
      • 33 average age
      • 25% – 50+ years, 44% – 18-49, 31% – under 18 years
      • 44% play games online
      • 79% of parents play with their children because they are asked to, 75% say it’s fun for the whole family, 71% say it a good way to socialize with family.
      • Games are widely used as educational tools, not just for pilots, soldiers and surgeons, but also into schools and businesses… Games require players to construct hypothesis, solve problems, develop strategies, learn the rules of the in game work through trial and error. Gamers must also be able to juggle several different tasks, evaluate risks and make quick decisions. Playing games is, thus, an ideal form of preparation for the workplace of the 21st Century… – The Economist, Aug 4, 2005
    • Social Networking
      • SecondLife – Video Clip – Malibu Island through Pepperdine – They do their learning online.
      • Facebook and MySpace – Misconceptions about these… Powerful stuff and Trash. Myspace has 150 million users and Facebook has 50 million users.
      • Wikipedia – Social networking software plugged into an encyclopedia. 277,000 contributing authors.
      • – Open Education Resource Commons – Faculty can share curriculum objects. How does that relate to Merlot? Social networking connected to object – Ratings/Comments/Most Viewed
      • School Daze – Brought to you by Kettering University –
      • “the cluetrain manifesto” – Book
      • Western Governers University – 16 year olds do not want printed documents, email, they want an IM. On demand counselors.
    • High-Impact Presentation/Engagement Technologies
      • EON reality
      • Qwizdom
      • Internet 2
      • 3D Displays
      • YouTube clip: Microsoft Surface
      • 3DN Corporation
    • Analytics, Diagnostics, and Evidence Based Education
      • SAS
      • CCSSE – Community College Survey of Student Engagement
      • “Good to Great” – Book
      • “Competing on Analytics: The New Science of Winning” – Book
      • Operate – Consolidate – Integrate – Optimize – Innovate
      • “Information Revolution” – Book
      • Small moves make a big difference.
      • Data mining at Amazon – Recommend Purchases – You may also be interested in…
      • We need “Velocity of Data” – Meaning, we need to quickly assess via data-mining and respond.
    • The Human Touch
      • This is absolutely vital.
      • “Crazy Busy” – Book
      • “Stumbling – Happiness” – Book
      • “Social Intelligence” – Book
      • Connecting as people is the most important
  • Audience Exercise – Take out cell phone and trade with your neighbor. Did you trade up? 🙂 Mini-orientation happens on the fly. The longer the exercise goes… the higher the anxiety. The reason is that it is personalized. You created an infrastructure for how you live, work, and play. This is ALSO happening in the learning environment as well. That is, personalization of devices and learning.
  • The World is Flat – Book
  • The Flight of the Creative Class – Book
  • No Place to Hide – Book
  • So What to Do?
    • Courage to be open to opportunities (Be aware.)
    • Courage to catalyze the conversation (Dialogue allows growth.)
    • Courage to learn (Some of this stuff is uncomfortable.)
    • “Courageous learning is the purposeful engagement of people and experiences to make a positive difference.”
    • We have GOT to ENGAGE the STUDENTS. We have to learn with them… this is the only way we can sustain and move forward.
  • Dr. Mark David Milliron


8 ) Opening Reception and Exhibit Hall Open
6:30 PM – 8:00 PM

MONDAY, November 12

1) Special Executive Session
7:30 AM – 9:00 AM
Monday, November 12, 2007
Room 105, Level One, Nashville Convention CenterThe Future of Blackboard Solutions

Karen Gage, VP of Product Strategy and Beyond Initiative


    (Personal, Classroom, Campus, Global, LifeLong) <—> Assess (Individual, Course, Program, Institution)
  • Bb Community System, Content System, Learning System, Portfolio, Outcomes provide a segway between engagement and assessment.
  • Components = Academic (research, wiki, library, virtural classroom, calendar, collaboration, etc.)
  • Connecting users: edugarage, safeassign, and scholar
  • Strategy and Success – It just has to work. Period. Deliver the roadmap.
  • 1) Product Stability, 2) Client Support, 3) Click Success Leadership, 4) Client Experience Advisory Committee
  • Multi-million dollar investment in better client experiences through better business processes.
  • Back to School Program – First Project – Encourage early start, leverage new Bb cross functional team, educate with planning kit, set expectations, share news, incorporate lessons learned.
  • 2007 Highlights (Just released, Coming Soon)
    • edugarage – providing a developer community (share sample code, connect with each other)
    • The Bb Community System, Content System, Outcomes System for CE and Vista
    • AP3 for Bb 7 (DB enhancement, content and meta data, k-12 icons, right to left language suppport)
    • SafeAssign
    • Efficiency – AP2 for CE6 and Vista4 fix 1700+
  • 2008 and Beyond (Engagement, Assessment, Efficient Adoption)
    • Student engagement (web 2.0 user experience, social learning, mentoring, tutoring, advising, research tools, content workflow, social networking.)
    • Collaborate in the content system, to do list, check process, design models.
    • Scholar
    • Learning Spaces (research group wiki, combined with chat, combined with discussions)
    • Facebook or Google start page for students? (my album, my friends, bb scholar, what’s new, what’s due)
    • Grade Center and Peer/Self Assessment
    • Instructor dashboard (alerts – no login/late assignments/grades, needs review – assessments/assignments/messages/db activity, whos online)
    • Rubric based assessments
    • Outcome and Activity Alignment
    • Best of both Portfolio Systems

Leveraging Blackboard for Student Success at Grand Rapids Community College

Garret Brand, Professor
Business Law
Grand Rapids Community College

Eric Kunnen
, Coordinator
Instructional Technologies
Grand Rapids Community College

Here is our presentation:

2) Forum Session
9:15 AM – 10:15 AM
Monday, November 12, 2007
Ryman Room One, Level Three, Renaissance Hotel

Google Apps for Education: Enhancing the Student Experience

This presentation explores using Google technology to enhance the student experience. The initial phase of this project included the migration of 200,000 student email accounts to Google’s free educational service providing increased storage and the foundation for future services such as Google Talk, Google Calendar, Google Docs and Spreadsheets, Google’s Portal (iGoogle), and other useful applications. Join this session and learn how to increase your institution’s success with Google technology while realizing substantial cost savings.

Jimmy Livornese, Director
Client Services
Central Piedmont Community College

Ken Ingle, Director
Information Technology Services
Central Piedmont Community College


  • This session was standing room only. There were probably 70-80 people in a room that really could only fit 40-50.
  • I sat outside and made an attempt to listen in.
  • The main themes were around: why did we choose to go with Google Apps, what benefits and automation are set up with APIs to allow accounts to be seamless, along with overall how things are working successfully in using Gmail for the campus wide student email system.
  • The Powerpoint of this session will be posted to the CIT site after the conference.

2) General Session
11:00 AM – 12:00 PM
East Exhibit Hall


Keynote – Chris Dede, Timothy E. Wirth Professor, Learning Technologies, Harvard Graduate School of Education


  • The Evolution of Education – Shifts in the knowledge and skills in society values, development of new methods of teaching and learning, changes in the characteristics of learners
  • Emerging information technologies are reshaping each of these.
  • Panasonic Marketing Video on YouTube – People interacting with technology…
  • The World is Flat – Book
  • Countries and companies are empowered to compete, collaborate, etc.
  • Distributed Work, Cognition, and Learning – Cognition is distributed across human minds, tools, groups of people, ,and space/time: dispersed physically, socially, symbolically.
  • Guided learning by doing
  • Apprenticeships, mentoring
  • Learning communities
  • Distributed across space, time, media
  • Thinking together.
  • Video from Microsoft – Distributing work and how technology impacts the workplace today and in the future… – “Microsoft Devil Wears Prada
  • Vodpod videos no longer available.
  • Leu’s Characteristics of New Literacies
  • Next Generation of Interfaces for Distributed Learning – World to the Desktop, Multi-User Environments, Ubiquitous Computing
  • Wireless mobile computing and devices, smart objects, intelligent contexts, and augmented realities, one to one student to tool ratio
  • Portable research assistants, conduct formative/summative assessments, retain and project learner’s questions in real-time during face to face interactions, log and analyze realtime data, record interviews and digital images
  • Handheld Augmented Reality Project (HARP) – Video
  • Guided inquiry learning with active construction of knowledge.
  • How People Learn – National Academy Press, 1999 –
  • Situated Learning – architectural, social, organizational, and material vectors that aid in learning culturally based practices, apprenticeship and legitimate
  • Learning Community – a culture of learning, mediated, situated immersion
  • Different Model of Pedagogy – Experiences central, rather than information as pre-digested experience (for assimilation or synthesis) – Knowledge is situated in a context and distributed across a community (rather than located within an individual),- Reputation, experiences, and accomplishments as measure of quality (rather than tests, papers)
  • The other half of our talent pool = Assumptions about Learning – Sleeping (Easy) > Eating (More Complicated)> Bonding (Complex)
  • “We have to teach the way we learn!” And to bring in variety. Not the way we are used to delivering…
  • Place independent – Augmented reality – Mystery@MIT (Role playing, jigsaw, video, simulations)
  • Learning styles – Sensory/Personality/Aptitude/MEDIA-based
  • Neomillennial Learning Styles – Learning based on collectively seeking, seiving, and synthesizing experience, rather than individually locating and absorbing… – Fluency in multiple media, (face to face, videoconf, wireless, handheld, small group, synchronous, asynchronous, informal, shells for authoring)
  • Implications for Professional Development – Students want to: Co-Design, Co-Instruction, Guided Social Constructivism and Situated Learning, Assessment Beyond Tests and Papers – Biggest challenge is UN-learning existing ways of doing things – Critical Issue
  • Example: Wellness programs, we all know we should live healthy, but we have to be part of a cohort on unlearning the way we are used to doing something. We need to adapt and unlearn some of our existing ways we teach.
  • Media shapes their messages, media shapes their participants, infrastructures shape civilization.

More Blogs about the CIT Conference:


8 Comments so far
Leave a comment

Great job Eric !!

Comment by Eduardo Peirano

Hey Eric you have done a great job here.Keep up your good work.

Social Bookmarking

Comment by siva

Thank you Siva and Eduardo!

Comment by ekunnen

most community college offers a good educational standard at par with the ivy league schools’-*

Comment by Bottled Water :

well of course community colleges are part of a good educational system too “”~

Comment by Inflatable Bed ·

Hey can I copy and paste this post on my web site? What references must I give? You might give this info for other people too.

Comment by 監視器

Thanks for your interest! I would prefer if you would link to this post and perhaps include various excerpts as quotations on your site. Sincerely, Eric

Comment by ekunnen

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